Witcher 3 arena location


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  • The Witcher 2 Arena Strategy Guide
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    The Witcher 3: Wild Hunt was an absolutely stunning creation from CD Projekt Red who managed to pick up the game of the year award for their troubles. The Witcher 3 Master Of The Arena This is down to a number of factors such as the impeccable visuals, the wonderfully imagined world dripping in lore, and the deep, well-voiced characters too. However, many would argue that the key to this success was the quests on offer.

    Toss a coin — Image source The Witcher 3 was filled with an overwhelming amount of content for the player to take advantage of. Such as the main storyline, hidden treasure markers, Gwent matches, fighting tournaments but of course, no gamer can resist a well-crafted side quest. This quest has given even the most skilled player a hard time as there is a certain way that it must be approached in order to succeed.

    Thankfully, we are on hand to help. We have compiled a helpful guide that should have you clearing this quest in no time and collecting your coin because as we know, no witcher works for free. Once you enter the town, a yellow exclamation point should be visible on your mini-map. Head toward this and on a walkway, there will be a number of warriors who you can speak to.

    They will offer to pay for your services to help get rid of a specter who is haunting the arena. They say the ghost is a fallen combatant within the arena, Ulle The Unlucky. This conversation will trigger the quest and you will be able to begin.

    Just note that this quest urges you to be at level fourteen before attempting, so if you are ranked below, proceed with caution. He will be standing there and promptly ask you to a fight. To proceed, simply accept the challenge and defeat the wraith. You can attempt this fight infinitely if you so choose, but no matter how many times you defeat him, he will return.

    Losing To Ulle In a game where staying alive, slaying your foes, and generally being a badass while you do so, it may come as a surprise that in order to succeed, you must lose. You see, when Ulle was alive he also had quite the losing streak in the arena too. So much so that the Jarl would tease him relentlessly. This would lead to Ulle stabbing the Jarl and with his dying breath, the jarl cursed Ulle to haunt the arena as a warrior who cannot win a fight.

    We can see who had the last laugh there. Image source So as you might have guessed, to complete this quest and free Ulle from this curse, you must lose the fight. To accept another fight with Ulle and when battle commences, simply stand there and take a beating. Once you have taken a pummeling, a cut scene will occur where Ulle will thank you and pass over into the afterlife. Finishing the quest Return to these fellas — image source After you have lost the battle, return to the warriors you met on the walkway.

    They will pay you the reward you were promised but will ask you to return in a few days to collect the rest of your payment. This is essentially a way for the game to naturally show you the arena being back in business. You can either go off and complete some quests in the area or meditate for a few days, then return to see a bustling arena free of any ghostly combatants.

    Was this guide helpful? Was this one of your favorite quests within The Witcher 3? Let us know in the comments and as always, thank you for reading. Feed him his own meat Can you romance Triss and Yennefer? Yes, of course, you can. But be ready for the consequences We recommend you to choose just one of them. How do you get Kaer Morhen? You can be in Kaer Morhen only of you complete more main quest. Thank you for reading!

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    Want to be the master of the arena? Geralt will need to get through a cursed wraith first. Here's how to do it and earn some extra profit. The Witcher 3 Master of the Arena Geralt encounters many strange beings during his journeys. He meets one of them when he's in Skellige, on the island Spikeroog. If he wants to complete the quest "Fists of Fury: Champion of Champions" and become the champion of fist-fighting, he first needs to finish the quest "Master of the Arena".

    It's a side quest and it has the recommended level of However, it's possible to finish on a lower level as well. The quest is available in the village of Hov.

    There's a local famed arena on Hov, and many warriors want to compete in it to prove their worth. Geralt can travel to a fast point near the arena if he's already unlocked Hov's location previously in the game. If he hasn't, the next closest fast travel point is in Svorlag, a village larger than Hov. Finally, there's the possibility to travel to the Old Watchtower. Because of this, people can no longer compete there.

    Geralt learns from the guards overseeing the arena that the wraith's name is Ulle the Unlucky. The guards share Ulle's story with Geralt.

    It turns out that the specter is an unsuccessful warrior. He fought many people but they always defeated him. During one tournament, Ulle had to fight the local jarl. The jarl tormented the poor soul and laughed at him. Ulle got angry and he killed the jarl, but before the jarl died, he cursed Ulle with a losing streak. Since then, Ulle's been haunting the arena, unable to cross over to the afterlife.

    Many warriors visited the Arena and tried to get rid of the wraith but he always came back even after they had defeated him. What makes this quest different from others is that the key to completing it is to let Ulle win and not to kill him. Geralt and Ulle talk at first and the specter turns out to be different from other wraiths. He seems perfectly sentient and reveals all the people who boast they will kill him were actually quite boring.

    The wraith is simply tired of his curse and wants to move on. Geralt challenges him to a fight and they battle each other. He also shouldn't use the witcher signs against Ulle. The spirit's attack will bring Geralt's health down but it shouldn't kill him, regardless of the difficulty leve l the player has picked in the game's beginning.

    Once Ulle realizes he's defeated Geralt, he will stop attacking him. The curse ends and the player will get 25 experience points. The wraith thanks Geralt and leaves for the afterlife, ready to drink alongside his fallen fellow warriors.

    They thank him for getting the arena rid of Ulle. As a reward, they give him 15 crowns and the player will get 10 experience points. The guards also promise Geralt a share of the arena's first day of fighting once it opens again.

    To collect his share, Geralt needs to come back to Hov a few days later. Once he does, the guards will give him additional 20 crowns. The player will get extra 20 experience points and the quest will end. If Geralt goes straight to defeating Ulle, the guards will pay him the reward but Geralt won't get the extra share of the arena's proceedings. Number one is the one described above. Geralt talks to the guards, lets Ulle win, collects his reward, and returns a few days later to get his share of the arena's profits.

    Number two is more straightforward but leads to less money. Geralt enters the arena, lets Ulle win, and only talks to the guards afterward. They will pay him the reward but he won't get any extra money.

    Finally, it's possible to combine these two approaches. Geralt enters the arena, fights Ulle, and defeats him. He realizes Ulle will be back and he needs to find a better solution. He talks to the guards and learns the truth about Ulle. Geralt goes back to the arena and fights the dark figure again. This time, he lets Ulle win.

    From there on, the third option proceeds the same way as the first one.

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    The spirit's attack will bring Geralt's health down but it shouldn't kill him, regardless of the difficulty leve l the player has picked in the game's beginning. Once Ulle realizes he's defeated Geralt, he will stop attacking him.

    The curse ends and the player will get 25 experience points. The wraith thanks Geralt and leaves for the afterlife, ready to drink alongside his fallen fellow warriors. They thank him for getting the arena rid of Ulle. As a reward, they give him 15 crowns and the player will get 10 experience points.

    The Witcher 2 Arena Strategy Guide

    The guards also promise Geralt a share of the arena's first day of fighting once it opens again. To collect his share, Geralt needs to come back to Hov a few days later. Once he does, the guards will give him additional 20 crowns. The player will get extra 20 experience points and the quest will end. If Geralt goes straight to defeating Ulle, the guards will pay him the reward but Geralt won't get the extra share of the arena's proceedings. Number one is the one described above.

    Geralt talks to the guards, lets Ulle win, collects his reward, and returns a few days later to get his share of the arena's profits. Number two is more straightforward but leads to less money. Geralt enters the arena, lets Ulle win, and only talks to the guards afterward.

    They will pay him the reward but he won't get any extra money. Finally, it's possible to combine these two approaches. Play gwent and accept the guy's offer to play high stakes. Free Rico the dwarf. Continue the quest and kill everyone in the building. Ask Cleaver for his help, then choose the option that let's you refuse. Use Zdenek's contract to infiltrate the arena peacefully. Tell Igor you're a witcher. Defeat all the people and monsters in the arena.

    Kill everyone when Cleaver's men break in. Find the secret stash with notes tying Whoreson to Radovid. Say "Fine, I'll help your men" in the following conversation, and the criminal will ask you to lead his crew against Junior's casino and arena.

    Clearing Out The Casino After the conversation with Cleaver, seek out his people near Whoreson's casino, which is close to Oxenfurt gate. Speak to Cleaver's henchmen and then lead them around the corner to the casino — don't stray too far when they're following you, or else the quest will fail.

    Get Junior Quest: The Witcher 3 Walkthrough And Guide

    Outside the target building will be two guards that you and your newfound friends can easily take out. Then head inside, where they'll be more typical enemies, holding either swords or batons. Using a mix of Igni and slashes from a powerful steel sword will be enough to kill them. At the top will be two more guards you need to take out before opening the door to find a halfling tied to a chair. Talk to the guy to learn more about what Junior is doing.


    Witcher 3 arena location